A roguelike dungeon crawler where you roll a 4x4 tray of dice and trace one path through it to attack, block and heal.
Dungeon Scramble is a roguelike dungeon crawler where you roll a 4x4 tray of dice and trace one path through it to attack, block and heal. Monsters telegraph their next move, so each turn is a puzzle you can solve rather than a coin flip. It was designed by Jeremy Friedman, a mechanical engineer turned math-teacher-in-training, and his wife, Katlynn Friedman, first as a board game, and it is coming to iPhone and Android with Floor 1 free and no ads.
Dungeon Scramble is a turn-based roguelike where every turn is a small puzzle. Roll sixteen dice into a 4x4 tray, then trace a single path through them: each die you step on fires its face, from Hit and Block to Combo, Boost and Freeze. Monsters always show their next move, so every turn is a fair fight you can plan for. Pick from four origins and four classes, collect 56 loot dice and 27 relics, and descend through three floors to the Big Bosses.
Maneuver faces like Leap, Dodge and Pivot bend the rules of the path. Chain them in the right order and a modest roll becomes a monster-flattening turn. Block the big hit, freeze the wind-up, or burst it down before it lands.
| Game | Dungeon Scramble |
|---|---|
| Developer | Jeremy Friedman (developer); board game and core mechanics designed by Jeremy and Katlynn Friedman |
| Based in | California, USA |
| Genre | Turn-based roguelike, dice-path puzzle, dungeon crawler |
| Platforms | iPhone and Android first (launching together). Steam later, planned 3-6 months after the phone launch. A free web demo on itch.io is planned before launch. |
| Release window | Around September 2027 |
| Price | Free to download, Floor 1 free. One-time "Full Dungeon" unlock, planned $5.99 on phones (Steam price). No ads, no subscriptions, no account. |
| Players | Single player |
| Content | 4 origins, 4 classes, 3 floors, 37 monsters, 12 traps, 9 bosses (3 Big Bosses with a second phase), 32 shrines, 56 loot dice, 27 relics, 10 stackable depth modifiers |
| Languages | English |
| Pre-launch | App Store pre-order and Google Play pre-registration (planned) |
Dungeon Scramble began as a tabletop game designed by Jeremy Friedman and his wife, Katlynn Friedman. Jeremy has a master's in engineering and worked as a mechanical engineer before switching careers toward teaching math. Together they built the game and its mechanics: a word-game-style grid of dice where, instead of spelling words, you trace a path from die to die and every face you land on is an attack, a block or a trick. Add monsters, loot and a dungeon to kick your way through, and the board game was born.
Then Jeremy started building a digital version to test it, and it kept growing. The computer could handle the bigger numbers, stacking effects and bosses with whole move lists that would bog down a game played by hand. Somewhere along the way he decided, in his words:
"This is a video game now."
The board game edition was set aside, and the video game took over. The engineer and the math lover both still show: the monsters and items have names like the Anti-Euclidian Space, the N-th Dimensional Printer and the Gnomeowners Association.
Portrait phone captures, 1185x2307 PNG. Click for full size.
| Press contact | contact@dungeonscramble.com |
|---|---|
| Website | dungeonscramble.com |
Dungeon Scramble press kit. Screenshots and clips are from the game as of build 1.41.77. Screenshots, clips and text are free to use in coverage of the game.